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Fallout new vegas starting skills
Fallout new vegas starting skills







fallout new vegas starting skills

Tag three skills (does not matter which I don't think) for another +45 This will add +10 skill points [PER(6) = 2 Ener + 2 Lock + 2 Expl) + (AGL(4) = 2 Guns + 2 Sneak) Luck at 9 will give the max of +5 to all skills, but that can be taken care of with an Implant later on, leaving more room to play with other skills via SPECIAL or Intense Training.Īdd the two traits (Although you need to constantly find and wear glasses to keep you perception at 6 instead of 4 before any Intense Training or Implant). Strength only controls Melee whereas Charisma controls Speech and Barter, resulting in a difference of 22(i.e.

fallout new vegas starting skills

I think you chose to lower the wrong stat.Īlso, all skills initially start at 2, so don't forget the extra (13*2)= +26 points] NOTE: This character configuration makes the game extra hard when playing on Hardcore mode especially at the beginning of the game! Now to my question, are my analysis correct and you cannot max out your character Abilities and Skills or am I missing something? Since we know we can only get 517 skill points in the game that makes us short of 344 skill points. With all that you still need 861 skill points to max out your character. You will gain additional 16 skill points to each skill with the exception of Explosives from skill books. With the following stats all skills will start at 17 with the exception of Barter and Speech which will be at 9 and Medicine which will me at 27.

fallout new vegas starting skills

Now with these base stats you get the following skill points Ħ0 Skill points for the first 4 levels until you get the Educated Perk.ġ5 Skill points for the Tag Skill perk if you choose to take it. Now you can improve your SPECIAL stats in the following ways ĮND: +1 Perk (Intense Training) +1 Implant STR 5, PER 5, END 5, CHA 1, INT 10, AGL 5, LUK 9 (Same as 10 when it comes to skill points)









Fallout new vegas starting skills